logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Class DepthCueDoorwaySceneFixture

    Base of the fixtures that drive a depth-cue controller through the real occlusion probe: a listener at Serenity.Tests.Shared.Audio.AudioDoorwayScene.ListenerPosition and an Serenity.Tests.Shared.Audio.AudioDoorwayScene of real colliders. Nothing about what the probe answers is scripted; a test changes the world instead. Every field starts each test at its default, because the fixture instance is shared by the tests of a class.

    Inheritance
    object
    AudioRoomTestFixture
    DepthCueDoorwaySceneFixture
    UnityAudioDepthCueControllerRoomDoorwayClearanceTests
    UnityAudioDepthCueControllerRoomDoorwayCostTests
    UnityAudioDepthCueControllerRoomDoorwayFallbackTests
    UnityAudioDepthCueControllerRoomDoorwayTests
    UnityAudioDepthCueRoomEndToEndTests
    Inherited Members
    AudioRoomTestFixture.CreateRegistryAndObjects()
    AudioRoomTestFixture.AssertTheSharedRegistryIsEmptyThenDestroyTheObjects()
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.Tests.Shared.Audio
    Assembly: Tests.dll
    Syntax
    public abstract class DepthCueDoorwaySceneFixture : AudioRoomTestFixture

    Constructors

    DepthCueDoorwaySceneFixture()

    Declaration
    protected DepthCueDoorwaySceneFixture()

    Methods

    BuildTheDoorwayScene()

    Declaration
    public void BuildTheDoorwayScene()

    DisposeTheDoorwayScene()

    Declaration
    public void DisposeTheDoorwayScene()
    In this article
    © 2026 Serenity. All Rights Reserved