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    Class UnityAudioDepthCueControllerRoomDoorwayClearanceTests

    How far the real probe lets a doorway read clear: the clearances around the source and the portal, a blocked best doorway, and a portal inside the wall.

    Inheritance
    object
    AudioRoomTestFixture
    DepthCueDoorwaySceneFixture
    UnityAudioDepthCueControllerRoomDoorwayClearanceTests
    Inherited Members
    DepthCueDoorwaySceneFixture.BuildTheDoorwayScene()
    DepthCueDoorwaySceneFixture.DisposeTheDoorwayScene()
    AudioRoomTestFixture.CreateRegistryAndObjects()
    AudioRoomTestFixture.AssertTheSharedRegistryIsEmptyThenDestroyTheObjects()
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityAudioPlayer.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class UnityAudioDepthCueControllerRoomDoorwayClearanceTests : DepthCueDoorwaySceneFixture

    Constructors

    UnityAudioDepthCueControllerRoomDoorwayClearanceTests()

    Declaration
    public UnityAudioDepthCueControllerRoomDoorwayClearanceTests()

    Methods

    BlockedBestPortal_DoesNotFallBackToTheNext()

    Declaration
    public void BlockedBestPortal_DoesNotFallBackToTheNext()

    ListenerInRoom_SourceAgainstThinProp_LegClear()

    Declaration
    public void ListenerInRoom_SourceAgainstThinProp_LegClear()

    ListenerInRoom_SourceBehindAPropFarFromIt_LegBlocked()

    Declaration
    public void ListenerInRoom_SourceBehindAPropFarFromIt_LegBlocked()

    PortalBesideTheFrame_LegGrazingTheFrame_IsClearOnlyWithinTheClearance(float, bool)

    Declaration
    public void PortalBesideTheFrame_LegGrazingTheFrame_IsClearOnlyWithinTheClearance(float factorOfTheSlopeAtTheClearance, bool isRouted)
    Parameters
    Type Name Description
    float factorOfTheSlopeAtTheClearance
    bool isRouted

    PortalInsideTheWall_LegReadsClear_SoTheVoiceRoutesThroughTheSolidWall()

    Declaration
    public void PortalInsideTheWall_LegReadsClear_SoTheVoiceRoutesThroughTheSolidWall()
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