Class UnityAudioDepthCueControllerRoomDoorwayClearanceTests
How far the real probe lets a doorway read clear: the clearances around the source and the portal, a blocked best doorway, and a portal inside the wall.
Inheritance
UnityAudioDepthCueControllerRoomDoorwayClearanceTests
Inherited Members
Namespace: Serenity.UnityAudioPlayer.Tests.Infrastructure
Assembly: Tests.dll
Syntax
public class UnityAudioDepthCueControllerRoomDoorwayClearanceTests : DepthCueDoorwaySceneFixture
Constructors
UnityAudioDepthCueControllerRoomDoorwayClearanceTests()
Declaration
public UnityAudioDepthCueControllerRoomDoorwayClearanceTests()
Methods
BlockedBestPortal_DoesNotFallBackToTheNext()
Declaration
public void BlockedBestPortal_DoesNotFallBackToTheNext()
ListenerInRoom_SourceAgainstThinProp_LegClear()
Declaration
public void ListenerInRoom_SourceAgainstThinProp_LegClear()
ListenerInRoom_SourceBehindAPropFarFromIt_LegBlocked()
Declaration
public void ListenerInRoom_SourceBehindAPropFarFromIt_LegBlocked()
PortalBesideTheFrame_LegGrazingTheFrame_IsClearOnlyWithinTheClearance(float, bool)
Declaration
public void PortalBesideTheFrame_LegGrazingTheFrame_IsClearOnlyWithinTheClearance(float factorOfTheSlopeAtTheClearance, bool isRouted)
Parameters
| Type | Name | Description |
|---|---|---|
| float | factorOfTheSlopeAtTheClearance | |
| bool | isRouted |
PortalInsideTheWall_LegReadsClear_SoTheVoiceRoutesThroughTheSolidWall()
Declaration
public void PortalInsideTheWall_LegReadsClear_SoTheVoiceRoutesThroughTheSolidWall()