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    Class UnityAudioDepthCueControllerRoomDoorwayCostTests

    Tests for what the depth-cue controller costs in linecasts with the real occlusion probe against a closed box room: a voice without a room casts one ray per tick, and a routed voice on a static scene casts one for the straight line and one for the way to the doorway, every tick.

    Inheritance
    object
    AudioRoomTestFixture
    DepthCueDoorwaySceneFixture
    UnityAudioDepthCueControllerRoomDoorwayCostTests
    Inherited Members
    DepthCueDoorwaySceneFixture.BuildTheDoorwayScene()
    DepthCueDoorwaySceneFixture.DisposeTheDoorwayScene()
    AudioRoomTestFixture.CreateRegistryAndObjects()
    AudioRoomTestFixture.AssertTheSharedRegistryIsEmptyThenDestroyTheObjects()
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.UnityAudioPlayer.Tests.Infrastructure
    Assembly: Tests.dll
    Syntax
    public class UnityAudioDepthCueControllerRoomDoorwayCostTests : DepthCueDoorwaySceneFixture

    Constructors

    UnityAudioDepthCueControllerRoomDoorwayCostTests()

    Declaration
    public UnityAudioDepthCueControllerRoomDoorwayCostTests()

    Methods

    NoRoom_OneLinecastPerVoicePerTick()

    Declaration
    public void NoRoom_OneLinecastPerVoicePerTick()

    RoutedStaticScene_BoxWalls_CostsTwoLinecastsEveryTick()

    Declaration
    public void RoutedStaticScene_BoxWalls_CostsTwoLinecastsEveryTick()
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