Class UnityAudioDepthCueControllerRoomDoorwayFallbackTests
Routing through a doorway whose front wall is a non-convex mesh, so the real probe casts extra rays behind it: the graded amount follows the way through the doorway, and the extra rays are cast on the first tick only, again when the listener moves beyond the reuse distance.
Inheritance
UnityAudioDepthCueControllerRoomDoorwayFallbackTests
Inherited Members
Namespace: Serenity.UnityAudioPlayer.Tests.Infrastructure
Assembly: Tests.dll
Syntax
public class UnityAudioDepthCueControllerRoomDoorwayFallbackTests : DepthCueDoorwaySceneFixture
Constructors
UnityAudioDepthCueControllerRoomDoorwayFallbackTests()
Declaration
public UnityAudioDepthCueControllerRoomDoorwayFallbackTests()
Methods
GradedChannel_RoomAdded_TargetDropsToTheCurveOfTheWayThroughTheDoorway()
Declaration
public void GradedChannel_RoomAdded_TargetDropsToTheCurveOfTheWayThroughTheDoorway()
LegOnTheFallbackPath_FirstTickCastsBothFallbacksThenOneLinecastPerQuestion()
Declaration
public void LegOnTheFallbackPath_FirstTickCastsBothFallbacksThenOneLinecastPerQuestion()
ListenerCrossesTheDoorwaySightLine_GradedChannel_TargetIsContinuousAcrossTheMeshWall()
Declaration
public void ListenerCrossesTheDoorwaySightLine_GradedChannel_TargetIsContinuousAcrossTheMeshWall()
RoutedStaticScene_CostsOneLinecastPerQuestionAfterTheFirstTick()
Declaration
public void RoutedStaticScene_CostsOneLinecastPerQuestionAfterTheFirstTick()
RoutedStaticScene_ListenerMovesBeyondTheReuseDistance_CastsTheExtraRaysAgain()
Declaration
public void RoutedStaticScene_ListenerMovesBeyondTheReuseDistance_CastsTheExtraRaysAgain()