Class UnityAudioDepthCueRoomEndToEndTests
The whole path with nothing stubbed, through a room: a channel built by the factory over the registry of the test, a real play through the service, the real occlusion probe against the walls of a closed box room with a doorway, and the controller driven past the point where the cues settle. The source behind the wall is muffled without the room and heard through the doorway with it, and its emitter never moves.
Inheritance
UnityAudioDepthCueRoomEndToEndTests
Inherited Members
Namespace: Serenity.UnityAudioPlayer.Tests.Infrastructure
Assembly: Tests.dll
Syntax
public class UnityAudioDepthCueRoomEndToEndTests : DepthCueDoorwaySceneFixture
Constructors
UnityAudioDepthCueRoomEndToEndTests()
Declaration
public UnityAudioDepthCueRoomEndToEndTests()
Methods
CreateTheChannels()
Declaration
public void CreateTheChannels()
DisposeTheChannels()
Declaration
public void DisposeTheChannels()
SourceBehindTheWallOfARoomWithADoorway_IsLessOccludedThanWithoutTheRoom_AndStaysWherePlaced()
Declaration
public void SourceBehindTheWallOfARoomWithADoorway_IsLessOccludedThanWithoutTheRoom_AndStaysWherePlaced()