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    Class AudioRoomTestFixture

    Base of the fixtures that work with rooms: every test gets a registry and a set of test objects of its own, and a test that leaves a room in the shared registry fails. Rooms are built inactive, handed the test's registry and only then activated, so the shared one stays empty.

    Inheritance
    object
    AudioRoomTestFixture
    DepthCueDoorwaySceneFixture
    DepthCueRoomSceneFixture
    UnityAudioPortalComponentTests
    UnityAudioRoomAuthoringWarningTests
    UnityAudioRoomComponentRegistrationTests
    UnityAudioRoomComponentShapeTests
    UnityAudioRoomRegistryTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.Tests.Shared.Audio
    Assembly: Tests.dll
    Syntax
    public abstract class AudioRoomTestFixture

    Constructors

    AudioRoomTestFixture()

    Declaration
    protected AudioRoomTestFixture()

    Methods

    AssertTheSharedRegistryIsEmptyThenDestroyTheObjects()

    Declaration
    public void AssertTheSharedRegistryIsEmptyThenDestroyTheObjects()

    CreateRegistryAndObjects()

    Declaration
    public void CreateRegistryAndObjects()
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