Class UnityAudioDepthCueControllerRoomDoorwayTests
Routing through the doorway of a closed box room, read by the real probe: the voice behind the wall is heard through the opening, its amount does not step across the sight line, and its heard distance glides when the route starts and ends.
Inheritance
UnityAudioDepthCueControllerRoomDoorwayTests
Inherited Members
Namespace: Serenity.UnityAudioPlayer.Tests.Infrastructure
Assembly: Tests.dll
Syntax
public class UnityAudioDepthCueControllerRoomDoorwayTests : DepthCueDoorwaySceneFixture
Constructors
UnityAudioDepthCueControllerRoomDoorwayTests()
Declaration
public UnityAudioDepthCueControllerRoomDoorwayTests()
Methods
ListenerCrossesTheDoorwaySightLine_GradedChannel_TargetIsContinuousAndNeverWorseThanWithoutTheRoom()
Declaration
public void ListenerCrossesTheDoorwaySightLine_GradedChannel_TargetIsContinuousAndNeverWorseThanWithoutTheRoom()
ListenerCrossesTheDoorwaySightLine_WithARoom_TargetHasNoStep()
Declaration
public void ListenerCrossesTheDoorwaySightLine_WithARoom_TargetHasNoStep()
ListenerEntersTheRoom_IsNoLongerRouted()
Declaration
public void ListenerEntersTheRoom_IsNoLongerRouted()
PortalDisabledWhileRouted_ClosesTheDoorAndTheHeardDistanceGlidesBack()
Declaration
public void PortalDisabledWhileRouted_ClosesTheDoorAndTheHeardDistanceGlidesBack()
RoomDisabledWhileRouted_StopsRoutingAndTheHeardDistanceGlidesBack()
Declaration
public void RoomDisabledWhileRouted_StopsRoutingAndTheHeardDistanceGlidesBack()
RouteStartsAndEnds_HeardExtraNeverSteps()
Declaration
public void RouteStartsAndEnds_HeardExtraNeverSteps()
SourceBehindTheWall_RoomAdded_TargetDropsAndTheVoiceRoutesThroughTheDoorway()
Declaration
public void SourceBehindTheWall_RoomAdded_TargetDropsAndTheVoiceRoutesThroughTheDoorway()