Namespace Serenity.GameUi.Domain.Types
Enums
HudAnimationTrigger
What makes an authored HUD element animation play.
HudBindingSourceKind
Where a HUD binding finds the object it reads its value from.
HudGrowDirection
The direction in which a repeating HUD representation (a bullet stack, a life strip, a pip row) adds its next item.
HudMemberKind
The kind of member one step of a HUD binding chain reads.
HudRepresentationKind
How a bound HUD value is turned into something on screen.
HudUpdateTrigger
What makes a HUD element re-read its bindings.
HudValueChangeDirection
Which way a bound value moved, for an element's change feedback.
HudValueKind
The engine-agnostic classification of a bound member's value, used to decide which representations may render it. Concrete CLR types are mapped onto this by the binding layer so the rules stay testable without reflection.
HudValueTransformKind
How a bound value is reshaped before it reaches a representation.