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    Namespace Serenity.GameUi.Domain.Types

    Enums

    HudAnimationTrigger

    What makes an authored HUD element animation play.

    HudBindingSourceKind

    Where a HUD binding finds the object it reads its value from.

    HudGrowDirection

    The direction in which a repeating HUD representation (a bullet stack, a life strip, a pip row) adds its next item.

    HudMemberKind

    The kind of member one step of a HUD binding chain reads.

    HudRepresentationKind

    How a bound HUD value is turned into something on screen.

    HudUpdateTrigger

    What makes a HUD element re-read its bindings.

    HudValueChangeDirection

    Which way a bound value moved, for an element's change feedback.

    HudValueKind

    The engine-agnostic classification of a bound member's value, used to decide which representations may render it. Concrete CLR types are mapped onto this by the binding layer so the rules stay testable without reflection.

    HudValueTransformKind

    How a bound value is reshaped before it reaches a representation.

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