Enum HudBindingSourceKind
Where a HUD binding finds the object it reads its value from.
Namespace: Serenity.GameUi.Domain.Types
Assembly: Serenity.GameUi.Domain.dll
Syntax
public enum HudBindingSourceKind
Fields
| Name | Description |
|---|---|
| ASSET | An asset (for example a ScriptableObject), referenced directly. |
| SCENE_OBJECT | A component living in the loaded scene, referenced directly. |
| SERVICE | A service resolved from the service locator by its contract type. |
| STATIC | A static type; the member chain starts on the type itself rather than an instance. |