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    Enum HudBindingSourceKind

    Where a HUD binding finds the object it reads its value from.

    Namespace: Serenity.GameUi.Domain.Types
    Assembly: Serenity.GameUi.Domain.dll
    Syntax
    public enum HudBindingSourceKind

    Fields

    Name Description
    ASSET

    An asset (for example a ScriptableObject), referenced directly.

    SCENE_OBJECT

    A component living in the loaded scene, referenced directly.

    SERVICE

    A service resolved from the service locator by its contract type.

    STATIC

    A static type; the member chain starts on the type itself rather than an instance.

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