Enum HudUpdateTrigger
What makes a HUD element re-read its bindings.
Namespace: Serenity.GameUi.Domain.Types
Assembly: Serenity.GameUi.Domain.dll
Syntax
public enum HudUpdateTrigger
Remarks
Serenity's services expose snapshots rather than change events, so polling is the general case. The trigger exists so that most elements can poll far below frame rate, and so an element whose data does have a matching signal can stop polling altogether.
Fields
| Name | Description |
|---|---|
| EVERY_FRAME | Re-read once per frame. |
| INTERVAL | Re-read on a fixed interval. |
| ON_SIGNAL | Re-read only when a named signal is dispatched. |