Enum HudValueChangeDirection
Which way a bound value moved, for an element's change feedback.
Namespace: Serenity.GameUi.Domain.Types
Assembly: Serenity.GameUi.Domain.dll
Syntax
public enum HudValueChangeDirection
Remarks
Only a numeric comparison can tell increase from decrease — a health bar dropping wants the damage-flash definition, a health bar rising wants a different (or no) one, and only DECREASE can express that distinction. A non-numeric change (text, a bool, an enum) has no "more" or "less" to report, so it always classifies as ANY.
Fields
| Name | Description |
|---|---|
| ANY | Any change fires the feedback, regardless of direction. The default, so an element authored before this field existed keeps its old (direction-agnostic) behaviour with no migration step. |
| DECREASE | Fires only when the new value is numerically smaller than the previous one. |
| INCREASE | Fires only when the new value is numerically greater than the previous one. |