Enum HudGrowDirection
The direction in which a repeating HUD representation (a bullet stack, a life strip, a pip row) adds its next item.
Namespace: Serenity.GameUi.Domain.Types
Assembly: Serenity.GameUi.Domain.dll
Syntax
public enum HudGrowDirection
Remarks
This is deliberately separate from the element's screen anchor. An anchor says WHERE the element sits; a grow direction says which way its contents extend from there. A bottom-right ammo counter is anchored BOTTOM_RIGHT but grows RIGHT_TO_LEFT — a single fused enum cannot express that pairing.
Fields
| Name | Description |
|---|---|
| BOTTOM_TO_TOP | Items extend upwards. |
| LEFT_TO_RIGHT | Items extend towards the right. |
| RIGHT_TO_LEFT | Items extend towards the left. |
| TOP_TO_BOTTOM | Items extend downwards. |