Enum HudAnimationTrigger
What makes an authored HUD element animation play.
Namespace: Serenity.GameUi.Domain.Types
Assembly: Serenity.GameUi.Domain.dll
Syntax
public enum HudAnimationTrigger
Fields
| Name | Description |
|---|---|
| ON_SHOW | Fires whenever the element becomes visible — including its first build. |
| ON_SIGNAL | Fires when the assembly-qualified signal named on the animation's own
|
| ON_VALUE_CHANGE | Fires on any value change, numeric or not — the animation counterpart of change feedback's own direction-agnostic ANY. |
| ON_VALUE_DECREASE | Fires when the element's bound value moves numerically downward. |
| ON_VALUE_INCREASE | Fires when the element's bound value moves numerically upward. |