Class UnityAudioRoomAuthoringWarningTests
What a running Audio Room and Audio Portal tell the author: one warning for a room that contains nothing, one for a room with no
portal, one for a portal with no room, each only once however often the component is enabled, through the log service when the
game has one and the console otherwise. Runtime notices are warnings only; an error is shown in the inspector, never logged.
Inheritance
UnityAudioRoomAuthoringWarningTests
Assembly: Tests.dll
Syntax
public class UnityAudioRoomAuthoringWarningTests : AudioRoomTestFixture
Constructors
UnityAudioRoomAuthoringWarningTests()
Declaration
public UnityAudioRoomAuthoringWarningTests()
Methods
HealthyRoom_WarnsNothing()
Declaration
public IEnumerator HealthyRoom_WarnsNothing()
Returns
InstallTheLogServiceBehindTheBridge()
Declaration
public void InstallTheLogServiceBehindTheBridge()
NoLogService_FallsBackToTheConsoleWarning()
Declaration
public void NoLogService_FallsBackToTheConsoleWarning()
NoPortals_WarnsOnce()
Declaration
public IEnumerator NoPortals_WarnsOnce()
Returns
NoShapeAndNoPortals_WarnsOncePerProblem()
Declaration
public IEnumerator NoShapeAndNoPortals_WarnsOncePerProblem()
Returns
NoShape_WarnsOnce()
Declaration
public IEnumerator NoShape_WarnsOnce()
Returns
PortalUnderARoom_WarnsNothing()
Declaration
public void PortalUnderARoom_WarnsNothing()
PortalWithoutRoom_WarnsOnce()
Declaration
public void PortalWithoutRoom_WarnsOnce()
RemoveTheBridge()
Declaration
public void RemoveTheBridge()
RuntimeNotices_NeverLogErrors()
Declaration
public IEnumerator RuntimeNotices_NeverLogErrors()
Returns