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    Namespace Serenity.ProceduralAnimator.Infrastructure.Editor

    Classes

    BoneIdRefDrawer

    Custom PropertyDrawer for BoneIdRef that provides dropdown selection of bone IDs. Searches for a ProceduralAnimatorProfileSO in the same folder or parent folders to populate the dropdown with available bone IDs. Falls back to text field if no profile is found.

    MaterialIdRefDrawer

    Custom PropertyDrawer for MaterialIdRef that provides dropdown selection of material IDs. Searches for a ProceduralAnimatorProfileSO in the same folder or parent folders to populate the dropdown with available material IDs. Falls back to text field if no profile is found.

    PrefabProceduralAnimatorApplier

    Static utility class for applying ProceduralAnimator components to prefabs. Handles component addition, bone auto-detection, and reference wiring.

    PrefabProceduralAnimatorApplier.ApplyResult

    Result of applying ProceduralAnimator to a prefab.

    ProceduralActionSOEditor

    Custom inspector for every concrete ProceduralActionSO subclass.

    NOTE: the Serenity.Global.Infrastructure.Settings.Editor.FoundationEditor`1 base OnInspectorGUI draws ONLY the header + Id/Guid fields — it does NOT draw the remaining serialized fields (see UnityLogProfileEditor for the same documented gotcha). This editor therefore calls Serenity.Global.Infrastructure.Settings.Editor.FoundationEditor`1.DrawSerializedFields explicitly after the base pass so each action's own fields still render.

    ProceduralAnimatorComponentEditor

    Custom editor for ProceduralAnimatorComponent that implements conditional field display based on the useProfileConfiguration toggle. When Profile mode is enabled, local override arrays are hidden to reduce visual clutter and prevent accidental editing.

    ProceduralAnimatorProfileSOEditor

    Custom editor for ProceduralAnimatorProfileSO that displays validation warnings, provides tools for fixing common configuration issues, and offers improved UX for Material Targets with Renderer ObjectField selection and auto-detection.

    ProceduralAnimatorScaffoldGenerator

    Static utility class for generating ProceduralAnimator assets. Creates complete scaffold with proper references and folder structure.

    ProceduralAnimatorSetupOrchestrator

    Engine class for ProceduralAnimatorSetupWindow: prefab/rig resolution and transform-path validation, extracted so the window only collects input, draws GUI, and calls here. Mirrors the *Creator pattern used by the other wizards (Feedback/GameSettings/Cutscene) — logging is reported through callbacks so the exact message text/order the window already showed is preserved without this class depending on UnityEditor.EditorWindow.

    ProceduralAnimatorSetupWindow

    EditorWindow for generating a minimal ProceduralAnimator setup with periodic oscillation idle animation. Provides a complete, self-contained workflow for creating rig definitions, mapping bones, and generating procedural animation assets.

    ProceduralLayerSOEditor

    Custom inspector for every concrete ProceduralLayerSO subclass.

    NOTE: the Serenity.Global.Infrastructure.Settings.Editor.FoundationEditor`1 base OnInspectorGUI draws ONLY the header + Id/Guid fields — it does NOT draw the remaining serialized fields (see UnityLogProfileEditor for the same documented gotcha). This editor therefore calls Serenity.Global.Infrastructure.Settings.Editor.FoundationEditor`1.DrawSerializedFields explicitly after the base pass so each layer's own fields still render.

    RuleSOEditor

    Custom editor for RuleSO that provides conditional field display based on the rule effect. Shows only relevant fields for SetLayerWeight or TriggerAction effects. Provides inline condition editing with type dropdown and nested condition support.

    TransformIdRefDrawer

    Custom PropertyDrawer for TransformIdRef that provides dropdown selection of transform IDs. Searches for a ProceduralAnimatorProfileSO in the same folder or parent folders to populate the dropdown with available transform IDs. Falls back to text field if no profile is found or transform targets are empty.

    WeightProviderSOEditor

    Custom inspector for every concrete WeightProviderSO subclass.

    NOTE: the Serenity.Global.Infrastructure.Settings.Editor.FoundationEditor`1 base OnInspectorGUI draws ONLY the header + Id/Guid fields — it does NOT draw the remaining serialized fields (see UnityLogProfileEditor for the same documented gotcha). This editor therefore calls Serenity.Global.Infrastructure.Settings.Editor.FoundationEditor`1.DrawSerializedFields explicitly after the base pass so each weight provider's own fields still render.

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