Class ProceduralAnimatorSetupWindow
EditorWindow for generating a minimal ProceduralAnimator setup with periodic oscillation idle animation. Provides a complete, self-contained workflow for creating rig definitions, mapping bones, and generating procedural animation assets.
Namespace: Serenity.ProceduralAnimator.Infrastructure.Editor
Assembly: Serenity.UnityProceduralAnimator.Infrastructure.Editor.dll
Syntax
public class ProceduralAnimatorSetupWindow : EditorWindow
Constructors
ProceduralAnimatorSetupWindow()
Declaration
public ProceduralAnimatorSetupWindow()
Methods
ShowWindow()
Declaration
public static void ShowWindow()
ShowWindow(GameObject)
Opens the window pre-seeded with model as the target prefab, for a caller
(the Animation Hub) that already has a resolved model in hand instead of expecting the user to drag
one into the Target Prefab field. Assigns the same Serenity.ProceduralAnimator.Infrastructure.Editor.ProceduralAnimatorSetupWindow._targetPrefab field the field itself
would receive from that drag, then runs it through the window's own Serenity.ProceduralAnimator.Infrastructure.Editor.ProceduralAnimatorSetupWindow.OnPrefabChanged —
the exact resolution path (name prefix, root path, existing rig definition) a manual assignment
triggers.
Declaration
public static void ShowWindow(GameObject model)
Parameters
| Type | Name | Description |
|---|---|---|
| GameObject | model |