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    Namespace Serenity.InputGateway.Tests.Editor.Settings

    Classes

    ShippedInputActionsContentTests

    Content test over the Input Actions asset the package ships: every composite binding produces the value type its action declares. A composite that produces a different type than the action promises is what made every arrow-key press throw while the menu read the navigation value.

    UnityPlayerInputSettingsDefinitionEditorObjectFieldTests

    The Player Input Settings inspector's Input Asset field holds an input actions asset only and records a drop for Undo against the settings asset. Driven through the inspector's real field-rendering path with IMGUI's object field replaced, since a batch run has no OnGUI pass.

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