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    Class UnityPlayerInputSettingsDefinitionEditorObjectFieldTests

    The Player Input Settings inspector's Input Asset field holds an input actions asset only and records a drop for Undo against the settings asset. Driven through the inspector's real field-rendering path with IMGUI's object field replaced, since a batch run has no OnGUI pass.

    Inheritance
    object
    UnityPlayerInputSettingsDefinitionEditorObjectFieldTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.InputGateway.Tests.Editor.Settings
    Assembly: Serenity.PlayerInput.Tests.Editor.dll
    Syntax
    public class UnityPlayerInputSettingsDefinitionEditorObjectFieldTests

    Constructors

    UnityPlayerInputSettingsDefinitionEditorObjectFieldTests()

    Declaration
    public UnityPlayerInputSettingsDefinitionEditorObjectFieldTests()

    Methods

    InputAssetField_ADroppedInputActionsAsset_IsRecordedForUndoAgainstTheSettingsAsset()

    Declaration
    public void InputAssetField_ADroppedInputActionsAsset_IsRecordedForUndoAgainstTheSettingsAsset()

    InputAssetField_AcceptsAssetsOnly()

    Declaration
    public void InputAssetField_AcceptsAssetsOnly()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
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