Class ShippedInputActionsContentTests
Content test over the Input Actions asset the package ships: every composite binding produces the value type its action declares. A composite that produces a different type than the action promises is what made every arrow-key press throw while the menu read the navigation value.
Inherited Members
Namespace: Serenity.InputGateway.Tests.Editor.Settings
Assembly: Serenity.PlayerInput.Tests.Editor.dll
Syntax
public class ShippedInputActionsContentTests
Constructors
ShippedInputActionsContentTests()
Declaration
public ShippedInputActionsContentTests()
Methods
EveryComposite_ProducesTheValueTypeItsActionDeclares()
Declaration
public void EveryComposite_ProducesTheValueTypeItsActionDeclares()
EveryNavigateComposite_ProducesADirectionTheMenuNavigationReads()
Declaration
public void EveryNavigateComposite_ProducesADirectionTheMenuNavigationReads()
MenuNavigate_BindsEveryArrowKeyToItsDirection()
Declaration
public void MenuNavigate_BindsEveryArrowKeyToItsDirection()
SetUp()
Declaration
public void SetUp()