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    Class ShippedInputActionsContentTests

    Content test over the Input Actions asset the package ships: every composite binding produces the value type its action declares. A composite that produces a different type than the action promises is what made every arrow-key press throw while the menu read the navigation value.

    Inheritance
    object
    ShippedInputActionsContentTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.InputGateway.Tests.Editor.Settings
    Assembly: Serenity.PlayerInput.Tests.Editor.dll
    Syntax
    public class ShippedInputActionsContentTests

    Constructors

    ShippedInputActionsContentTests()

    Declaration
    public ShippedInputActionsContentTests()

    Methods

    EveryComposite_ProducesTheValueTypeItsActionDeclares()

    Declaration
    public void EveryComposite_ProducesTheValueTypeItsActionDeclares()

    EveryNavigateComposite_ProducesADirectionTheMenuNavigationReads()

    Declaration
    public void EveryNavigateComposite_ProducesADirectionTheMenuNavigationReads()

    MenuNavigate_BindsEveryArrowKeyToItsDirection()

    Declaration
    public void MenuNavigate_BindsEveryArrowKeyToItsDirection()

    SetUp()

    Declaration
    public void SetUp()
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