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    Class WaveCreator.WavePreview

    Read-only summary of what Create(Input) would do for one wave, including both actor totals — see the type doc's TotalActors discrepancy section.

    Inheritance
    object
    WaveCreator.WavePreview
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: Serenity.Wave.Editor.Builder
    Assembly: Serenity.UnityWave.Editor.dll
    Syntax
    public sealed class WaveCreator.WavePreview

    Constructors

    WavePreview()

    Declaration
    public WavePreview()

    Fields

    ActorSum

    Sum of every entry's authored Count — the actual number of actors this wave will spawn. Differs from EntryCount whenever any entry's Count != 1.

    Declaration
    public int ActorSum
    Field Value
    Type Description
    int

    AssetPath

    Declaration
    public string AssetPath
    Field Value
    Type Description
    string

    EntryCount

    What ToConfig() will report as TotalActors — the number of spawn entries, NOT the sum of their counts.

    Declaration
    public int EntryCount
    Field Value
    Type Description
    int

    Id

    Declaration
    public string Id
    Field Value
    Type Description
    string

    IsNew

    Declaration
    public bool IsNew
    Field Value
    Type Description
    bool
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