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    Class SoundMixerApplyEffectLoopSignal

    Event requesting that a registered SoundMixer effect loop be applied to a source group/channel.
    Carries the full SoundMixerApplyEffectLoopInput needed to perform the apply.

    Inheritance
    object
    SoundMixerApplyEffectLoopSignal
    Namespace: Serenity.SoundMixer.Application.Events
    Assembly: Serenity.SoundMixer.Application.dll
    Syntax
    public class SoundMixerApplyEffectLoopSignal : EventDispatcherSignal

    Constructors

    SoundMixerApplyEffectLoopSignal()

    Initializes a new instance of the SoundMixerApplyEffectLoopSignal class.

    Declaration
    public SoundMixerApplyEffectLoopSignal()

    SoundMixerApplyEffectLoopSignal(SoundMixerApplyEffectLoopInput)

    Initializes a new instance of the SoundMixerApplyEffectLoopSignal class.

    Declaration
    public SoundMixerApplyEffectLoopSignal(SoundMixerApplyEffectLoopInput input)
    Parameters
    Type Name Description
    SoundMixerApplyEffectLoopInput input

    Input data for applying the effect loop.

    Fields

    Input

    Declaration
    public readonly SoundMixerApplyEffectLoopInput Input
    Field Value
    Type Description
    SoundMixerApplyEffectLoopInput

    Input data for applying the effect loop.

    Methods

    ToString()

    Returns a string representation of the event.

    Declaration
    public override string ToString()
    Returns
    Type Description
    string

    Formatted string with event information.

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