Class SoundMixerApplyEffectLoopSignal
Event requesting that a registered SoundMixer effect loop be applied to a source group/channel.
Carries the full SoundMixerApplyEffectLoopInput needed to perform the apply.
Namespace: Serenity.SoundMixer.Application.Events
Assembly: Serenity.SoundMixer.Application.dll
Syntax
public class SoundMixerApplyEffectLoopSignal : EventDispatcherSignal
Constructors
SoundMixerApplyEffectLoopSignal()
Initializes a new instance of the SoundMixerApplyEffectLoopSignal class.
Declaration
public SoundMixerApplyEffectLoopSignal()
SoundMixerApplyEffectLoopSignal(SoundMixerApplyEffectLoopInput)
Initializes a new instance of the SoundMixerApplyEffectLoopSignal class.
Declaration
public SoundMixerApplyEffectLoopSignal(SoundMixerApplyEffectLoopInput input)
Parameters
| Type | Name | Description |
|---|---|---|
| SoundMixerApplyEffectLoopInput | input | Input data for applying the effect loop. |
Fields
Input
Declaration
public readonly SoundMixerApplyEffectLoopInput Input
Field Value
| Type | Description |
|---|---|
| SoundMixerApplyEffectLoopInput | Input data for applying the effect loop. |
Methods
ToString()
Returns a string representation of the event.
Declaration
public override string ToString()
Returns
| Type | Description |
|---|---|
| string | Formatted string with event information. |