Class SpawnEntry
Defines when, where, and how many actors spawn.
Assembly: Serenity.Wave.Domain.dll
Syntax
public abstract class SpawnEntry
Constructors
SpawnEntry()
Declaration
Properties
Actor
Declaration
public abstract object Actor { get; }
Property Value
Cadence
Declaration
public abstract float Cadence { get; }
Property Value
CharacterId
The Id of the character this entry spawns — the Id its character config was registered under. It is
the entry's stable identity for that character: a wave resolves the entry by it first, and only falls
back to Actor where no Id was authored. Empty when the entry names none.
Declaration
public virtual string CharacterId { get; }
Property Value
Count
Declaration
public abstract int Count { get; }
Property Value
SpawnDelay
Declaration
public abstract float SpawnDelay { get; }
Property Value
SpawnPointId
Declaration
public abstract string SpawnPointId { get; }
Property Value