Class UnityLocalizationServiceInitializeTests
InitializeService(ILocalizationSettings, IGameSettingsService)'s answer to a language key that names no loaded game setting — the state a project reaches when one side of the Localization/GameSettings key pair is project-owned and the other is not: a failure naming the settings asset, the field and the unresolved Id, so the pipeline's halt entry says which asset to fix.
Inherited Members
Namespace: Serenity.UnityLocalization.Tests.Infrastructure
Assembly: Tests.dll
Syntax
public class UnityLocalizationServiceInitializeTests
Constructors
UnityLocalizationServiceInitializeTests()
Declaration
public UnityLocalizationServiceInitializeTests()
Methods
InitializeService_GameLanguageKeyNamesNoSetting_FailsNamingTheAssetFieldAndId()
Declaration
public void InitializeService_GameLanguageKeyNamesNoSetting_FailsNamingTheAssetFieldAndId()
InitializeService_UnresolvableKey_ReportsTheFailureThroughTheLogService()
Declaration
public void InitializeService_UnresolvableKey_ReportsTheFailureThroughTheLogService()
InitializeService_VoiceLanguageKeyNamesNoSetting_FailsNamingTheVoiceField()
Declaration
public void InitializeService_VoiceLanguageKeyNamesNoSetting_FailsNamingTheVoiceField()
TearDown()
Declaration
public void TearDown()