Class UnityAudioDepthCueControllerRoomGatingTests
Tests for when the depth-cue controller asks the extra question about the way through a portal, on real rooms and portals: only while the straight line is occluded, exactly one of the listener and the source is inside a room, and that room has an open portal; and then the way to the portal must be less occluded. Everything else keeps the straight line and costs no extra question.
Inheritance
UnityAudioDepthCueControllerRoomGatingTests
Inherited Members
Namespace: Serenity.UnityAudioPlayer.Tests.Infrastructure
Assembly: Tests.dll
Syntax
public class UnityAudioDepthCueControllerRoomGatingTests : DepthCueRoomSceneFixture
Constructors
UnityAudioDepthCueControllerRoomGatingTests()
Declaration
public UnityAudioDepthCueControllerRoomGatingTests()
Methods
BothInSameRoom_NotRouted()
Declaration
public void BothInSameRoom_NotRouted()
DirectClear_AsksNoLegQuestion()
Declaration
public void DirectClear_AsksNoLegQuestion()
InDifferentRooms_NotRouted()
Declaration
public void InDifferentRooms_NotRouted()
LegBlocked_NotRouted()
Declaration
public void LegBlocked_NotRouted()
ListenerInRoom_LegAskedFromThePortalToTheSource()
Declaration
public void ListenerInRoom_LegAskedFromThePortalToTheSource()
RoomFarFromBothEndpoints_AsksNoExtraQuestion()
Declaration
public void RoomFarFromBothEndpoints_AsksNoExtraQuestion()
RoomWithoutOpenPortals_NotRouted()
Declaration
public void RoomWithoutOpenPortals_NotRouted()