Class FixtureOwnedFolders
A fixture's hold on folders outside its own private Assets/Fixture root. For each folder it
records the topmost folder on that path which did not exist yet, so Release() removes what
the fixture created and nothing the project already held.
That distinction is the whole point. A project copy lands under the REAL Assets/Game/Media
whatever folder the test ran in, and a customer project — like a persistent CI workspace — already
keeps its own content under Assets/Game. A cleanup that removes the user-content root only "when
the fixture created it" therefore passes on a pristine checkout and leaks everything below that root
the moment it was already there.
Inherited Members
Namespace: Serenity.Tests.Shared.Editor
Assembly: Serenity.Tests.Shared.Editor.dll
Syntax
public sealed class FixtureOwnedFolders
Methods
Claim(params string[])
Records the folders folderPaths will need created, without creating anything —
for folders only this fixture writes into, such as the one its project copies land in.
Release() deletes each chain it created together with everything inside it.
Declaration
public static FixtureOwnedFolders Claim(params string[] folderPaths)
Parameters
| Type | Name | Description |
|---|---|---|
| string[] | folderPaths |
Returns
| Type | Description |
|---|---|
| FixtureOwnedFolders |
Release()
Removes the folders this instance recorded as created — see Claim(params string[]) and SeedExistingUserContentRoot() for what each keeps.
Declaration
public void Release()
SeedExistingUserContentRoot()
Stands a customer-shaped project up around a fixture: makes sure Serenity.Tests.Shared.Editor.FixtureOwnedFolders.ExistingUserContentFolder
exists, the shape every real project is in. A fixture that writes under
Serenity.Global.Infrastructure.Editor.SerenityUserContentPaths.GameRoot seeds this in its OneTimeSetUp, so a cleanup that
only works on a pristine checkout leaks here, locally, where the residue guards report it.
Release() removes the seeded folders only while they are empty — anything a fixture left
inside them stays for those guards to see.
Declaration
public static FixtureOwnedFolders SeedExistingUserContentRoot()
Returns
| Type | Description |
|---|---|
| FixtureOwnedFolders |