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    Class SequenceStageTiming

    How long a sequence player holds on a stage once it has executed it, before moving to the next one.

    Inheritance
    object
    SequenceStageTiming
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.SequencePlayer.Application.Timing
    Assembly: Serenity.SequencePlayer.Application.dll
    Syntax
    public static class SequenceStageTiming

    Methods

    HoldSecondsOf(ISequenceStage)

    The stage's duration when it is a ITimedSequenceStage with a positive, finite one; no hold otherwise — so a stage authored before stages had a duration moves on at once, as it always did.

    Declaration
    public static float HoldSecondsOf(ISequenceStage stage)
    Parameters
    Type Name Description
    ISequenceStage stage
    Returns
    Type Description
    float
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