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    Enum RecipeAssetOutcome

    What happened to a target asset during a (real or simulated) import.

    Namespace: Serenity.ProjectRecipe.Infrastructure.Editor.Reporting
    Assembly: Serenity.UnityProjectRecipe.Infrastructure.Editor.dll
    Syntax
    public enum RecipeAssetOutcome

    Fields

    Name Description
    Created

    The asset did not exist and was (or would be) created.

    FilledBlankIdentity

    The asset existed and only its blank Id and/or Guid was (or would be) filled in.

    Skipped

    The asset was skipped (e.g. a type mismatch at the target path).

    Unchanged

    The asset existed and the recipe already described it exactly; nothing was (or would be) written.

    Updated

    The asset existed with the expected type and was (or would be) updated in place.

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