Enum RecipeAssetOutcome
What happened to a target asset during a (real or simulated) import.
Namespace: Serenity.ProjectRecipe.Infrastructure.Editor.Reporting
Assembly: Serenity.UnityProjectRecipe.Infrastructure.Editor.dll
Syntax
public enum RecipeAssetOutcome
Fields
| Name | Description |
|---|---|
| Created | The asset did not exist and was (or would be) created. |
| FilledBlankIdentity | The asset existed and only its blank Id and/or Guid was (or would be) filled in. |
| Skipped | The asset was skipped (e.g. a type mismatch at the target path). |
| Unchanged | The asset existed and the recipe already described it exactly; nothing was (or would be) written. |
| Updated | The asset existed with the expected type and was (or would be) updated in place. |