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    Namespace Serenity.ProjectRecipe.Infrastructure.Editor.Exporters

    Classes

    AchievementRecipeExporter

    Exports UnityAchievementDefinition assets into the achievements section. The polymorphic [SerializeReference] Condition tree round-trips via RecipeSerializedPropertyCodec as a managed-reference node, and generateTrigger is set for the achievements whose companion trigger asset is actually in the project — so re-importing an exported recipe reproduces the triggers the project already has rather than dropping or inventing them.

    AudioClipRecipeExporter

    Exports UnityAudioPlayerClipDefinition assets into the audioClips section.

    CutsceneRecipeExporter

    Exports UnityCutsceneDefinition assets into the cutscenes section. Each stage's type, duration, fade colour, Timeline reference (as a project path), and speaker, line and Translate flag round-trip, as does the optional rig prefab. The counterpart of CutsceneRecipeImporter: a stage the cutscene player does not play (CutsceneStageTypePlayback) is left out with a warning, so the exported recipe always imports.

    FeedbackRecipeExporter

    Exports FeedbackDefinition assets into the feedbacks section. The polymorphic [SerializeReference] Effects list round-trips via RecipeSerializedPropertyCodec (each element is a managed-reference node); companion trigger signal definitions are not inferred during export (generateTrigger is always false in the exported output).

    GenericAssetRecipeExporter

    Exports every Serenity ScriptableObject under the scan root that does not have a dedicated typed section (composite views, UI themes, action definitions, all settings/config assets) into the generic assets section, capturing each asset's full serialized field tree via RecipeSerializedPropertyCodec.

    MenuRecipeExporter

    Exports UnityMenuSettingsDefinition assets into the menus section. Layout, title, alignment, direction, scrolling, options, and signal wiring (menu-level onShow/onHide/ onCancel/onSubmit and per-option submit signals) all round-trip through RecipeSignalCodec.

    ModalRecipeExporter

    Exports UnityModalSettings assets into the modals section. Content, alignment, direction, scrolling, the listened-for signalTypeName, options, and each option's submit signals (via RecipeSignalCodec) all round-trip.

    MusicTrackRecipeExporter

    Exports UnityMusicTrackDefinition assets into the musicTracks section.

    RecipeUiOptionExporter

    Maps runtime UiOptions back to recipe option DTOs (the inverse of RecipeUiOptionFactory). Exports the option's identity (id and Guid), its flat fields, and its bound and default values whole, so an import can match it and keep its binding; the caller fills each option's submit signals via RecipeSignalCodec.

    SerenityRecipeExportContext

    Shared state for an export run: the scan root (which becomes the recipe's outputRoot), the recipe being built, the report, and a running count of exported assets. Provides asset-scanning and id/output-resolution helpers so section exporters stay small.

    Interfaces

    ISerenityRecipeSectionExporter

    A handler that scans the project for one section's ScriptableObjects and appends their recipe DTOs to the recipe being built. The inverse of ISerenityRecipeSectionImporter. The built-in exporters are listed by the export engine; an exporter in any other assembly is discovered by reflection, so a section whose package the core must not depend on (localization) still exports.

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