Namespace Serenity.InputGateway.Tests.Editor.Builder
Classes
CreatePlayerInputWindowRealRunDriver
Runs CreatePlayerInputWindow for real: a single-player input definition over an importable input
actions asset is created in the fixture folder, and the window, pointed at that folder, types its Id and
updates it in place — the shape CreatePlayerInputWindowUpdateInPlaceTests drives.
CreatePlayerInputWindowUpdateInPlaceTests
Proves CreatePlayerInputWindow against the shared UpdateInPlaceRoundTripContract and its by-Id-in-folder target lifecycle for the Definition asset: typing an existing Id and confirming with zero edits (or after editing one unrelated scalar field) must never wipe the Definition's own field values or its InputAsset/OnPrimaryJoinTask references.