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    Class CreatePlayerInputWindowRealRunDriver

    Runs CreatePlayerInputWindow for real: a single-player input definition over an importable input actions asset is created in the fixture folder, and the window, pointed at that folder, types its Id and updates it in place — the shape CreatePlayerInputWindowUpdateInPlaceTests drives.

    Inheritance
    object
    CreatePlayerInputWindowRealRunDriver
    Namespace: Serenity.InputGateway.Tests.Editor.Builder
    Assembly: Serenity.PlayerInput.Tests.Editor.dll
    Syntax
    public sealed class CreatePlayerInputWindowRealRunDriver : WizardRealRunDriver<CreatePlayerInputWindow>

    Constructors

    CreatePlayerInputWindowRealRunDriver()

    Declaration
    public CreatePlayerInputWindowRealRunDriver()

    Methods

    Arrange(string)

    Declaration
    protected override CreatePlayerInputWindow Arrange(string fixtureFolder)
    Parameters
    Type Name Description
    string fixtureFolder
    Returns
    Type Description
    CreatePlayerInputWindow
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