Class CreatePlayerInputWindowRealRunDriver
Runs CreatePlayerInputWindow for real: a single-player input definition over an importable input
actions asset is created in the fixture folder, and the window, pointed at that folder, types its Id and
updates it in place — the shape CreatePlayerInputWindowUpdateInPlaceTests drives.
Inheritance
CreatePlayerInputWindowRealRunDriver
Assembly: Serenity.PlayerInput.Tests.Editor.dll
public sealed class CreatePlayerInputWindowRealRunDriver : WizardRealRunDriver<CreatePlayerInputWindow>
Constructors
Declaration
public CreatePlayerInputWindowRealRunDriver()
Methods
Declaration
protected override CreatePlayerInputWindow Arrange(string fixtureFolder)
Parameters
| Type |
Name |
Description |
| string |
fixtureFolder |
|
Returns