Class FoundationReferenceTypeNames
The short names of the foundation settings types other modules reference by Id or Guid, for
DefinitionTypeName where the declaring assembly cannot
reference the type itself. Stated once so a renamed type is one edit and the names are never retyped.
Each name has the words an author uses for that kind of asset beside it (DisplayNameOf(string)),
so a sentence about a reference says "view" where the type is called UnityViewDefinition.
Inheritance
FoundationReferenceTypeNames
Assembly: Serenity.Global.Domain.dll
Syntax
public static class FoundationReferenceTypeNames
Fields
ActionDefinition
Declaration
public const string ActionDefinition = "UnityActionDefinition"
Field Value
CharacterConfig
Declaration
public const string CharacterConfig = "CharacterConfigSO"
Field Value
FeedbackDefinition
Declaration
public const string FeedbackDefinition = "FeedbackDefinition"
Field Value
GameSettingsDefinition
Declaration
public const string GameSettingsDefinition = "UnityGameSettingsDefinition"
Field Value
HudDefinition
Declaration
public const string HudDefinition = "UnityHudDefinition"
Field Value
ModalSettings
Declaration
public const string ModalSettings = "UnityModalSettings"
Field Value
ViewDefinition
Declaration
public const string ViewDefinition = "UnityViewDefinition"
Field Value
Methods
DisplayNameOf(string)
The words an author uses for an asset of the type called typeName, or
null for a type this class does not name.
Declaration
public static string DisplayNameOf(string typeName)
Parameters
| Type |
Name |
Description |
| string |
typeName |
|
Returns