Namespace Serenity.GameSettings.Wizard.Tests.Editor
Classes
GameSettingMixerParameterWiringTests
The Sound Mixer settings' exposed-parameter list is read by key: one entry per AudioMixer parameter, naming the game setting that drives it. Wiring a setting to a parameter another setting already drives must be refused — naming both settings — instead of rewriting an entry into a second copy of that key, which left two entries on one parameter and silently dropped the parameter the rewritten entry held.
GameSettingWizardTests
EditMode tests for the Game Settings Wizard. Most cases are pure; the integration ones create assets under a temporary folder and delete it again in TearDown, so the suite is safe to re-run.