Class GameSettingMixerParameterWiringTests
The Sound Mixer settings' exposed-parameter list is read by key: one entry per AudioMixer parameter, naming the game setting that drives it. Wiring a setting to a parameter another setting already drives must be refused — naming both settings — instead of rewriting an entry into a second copy of that key, which left two entries on one parameter and silently dropped the parameter the rewritten entry held.
Inherited Members
Namespace: Serenity.GameSettings.Wizard.Tests.Editor
Assembly: Serenity.GameSettings.Wizard.Tests.Editor.dll
Syntax
public class GameSettingMixerParameterWiringTests
Constructors
GameSettingMixerParameterWiringTests()
Declaration
public GameSettingMixerParameterWiringTests()
Methods
CreateSettingsWiringTwoParameters()
Declaration
public void CreateSettingsWiringTwoParameters()
DestroyTheFixtures()
Declaration
public void DestroyTheFixtures()
SettingsWizardWiringStep_AParameterAnotherSettingDrives_BlocksAndNamesBothSettings()
Declaration
public void SettingsWizardWiringStep_AParameterAnotherSettingDrives_BlocksAndNamesBothSettings()
WriteMixerParameterInto_AFreeParameter_MovesTheSettingOntoIt()
Declaration
public void WriteMixerParameterInto_AFreeParameter_MovesTheSettingOntoIt()
WriteMixerParameterInto_AParameterAnotherSettingDrives_ForASettingNotWiredYet_RefusesToo()
Declaration
public void WriteMixerParameterInto_AParameterAnotherSettingDrives_ForASettingNotWiredYet_RefusesToo()
WriteMixerParameterInto_AParameterAnotherSettingDrives_RefusesAndNamesBothSettings()
Declaration
public void WriteMixerParameterInto_AParameterAnotherSettingDrives_RefusesAndNamesBothSettings()
WriteMixerParameterInto_TheParameterTheSettingAlreadyDrives_ChangesNothing()
Declaration
public void WriteMixerParameterInto_TheParameterTheSettingAlreadyDrives_ChangesNothing()