Class UnityGameSettingsInstallationStepInput
The inspector-authored values UnityGameSettingsInstallationStep installs from. Two inputs are
equal when they name the same file and wire the same definitions in the same order, so a reused install can
tell a later, different input apart.
Inheritance
UnityGameSettingsInstallationStepInput
Assembly: Serenity.UnityGlobal.Installation.dll
public class UnityGameSettingsInstallationStepInput : IEquatable<UnityGameSettingsInstallationStepInput>
Constructors
Declaration
public UnityGameSettingsInstallationStepInput()
Fields
The setting definitions wired on the composition root, or empty to fall back to label discovery.
Declaration
public IReadOnlyList<UnityGameSettingsDefinition> Definitions
Field Value
The name of the file persisted settings are read from and written to.
Declaration
public string PersistedFileName
Field Value
Methods
Declaration
public bool Equals(UnityGameSettingsInstallationStepInput other)
Parameters
Returns
Declaration
public override bool Equals(object obj)
Parameters
| Type |
Name |
Description |
| object |
obj |
|
Returns
Overrides
Declaration
public override int GetHashCode()
Returns
Overrides
Implements