Namespace Serenity.GameSave.Tests.Editor.Builder
Classes
CreateGameSaveSettingsWindowRealRunDriver
Runs CreateGameSaveSettingsWindow for real: an unshown window, so its target-resolution scan
(run from its menu item only) never reaches past the fixture, configured onto the fixture folder, creates its
settings and backend there — the Game Save twin of CreateGameProgressSettingsWindowRealRunDriver.
GameSaveCreatorTests
EditMode tests for GameSaveCreator. Every test targets a fixture
UnityGameSaveSettings asset under a private temp folder via Input.SettingsAssetPath
— the real project-wide single settings asset (used by the production wizard) is never touched, so
these tests stay hermetic regardless of what the project already has configured. Mirrors
Serenity.GameProgress.Tests.Editor.Builder.GameProgressCreatorTests.