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    Class CreateGameSaveSettingsWindowRealRunDriver

    Runs CreateGameSaveSettingsWindow for real: an unshown window, so its target-resolution scan (run from its menu item only) never reaches past the fixture, configured onto the fixture folder, creates its settings and backend there — the Game Save twin of CreateGameProgressSettingsWindowRealRunDriver.

    Inheritance
    object
    CreateGameSaveSettingsWindowRealRunDriver
    Namespace: Serenity.GameSave.Tests.Editor.Builder
    Assembly: Serenity.GameSave.Tests.Editor.dll
    Syntax
    public sealed class CreateGameSaveSettingsWindowRealRunDriver : WizardRealRunDriver<CreateGameSaveSettingsWindow>

    Constructors

    CreateGameSaveSettingsWindowRealRunDriver()

    Declaration
    public CreateGameSaveSettingsWindowRealRunDriver()

    Methods

    Arrange(string)

    Declaration
    protected override CreateGameSaveSettingsWindow Arrange(string fixtureFolder)
    Parameters
    Type Name Description
    string fixtureFolder
    Returns
    Type Description
    CreateGameSaveSettingsWindow
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