Class CreateGameSaveSettingsWindowRealRunDriver
Runs CreateGameSaveSettingsWindow for real: an unshown window, so its target-resolution scan
(run from its menu item only) never reaches past the fixture, configured onto the fixture folder, creates its
settings and backend there — the Game Save twin of CreateGameProgressSettingsWindowRealRunDriver.
Inheritance
CreateGameSaveSettingsWindowRealRunDriver
Assembly: Serenity.GameSave.Tests.Editor.dll
Syntax
public sealed class CreateGameSaveSettingsWindowRealRunDriver : WizardRealRunDriver<CreateGameSaveSettingsWindow>
Constructors
CreateGameSaveSettingsWindowRealRunDriver()
Declaration
public CreateGameSaveSettingsWindowRealRunDriver()
Methods
Arrange(string)
Declaration
protected override CreateGameSaveSettingsWindow Arrange(string fixtureFolder)
Parameters
| Type |
Name |
Description |
| string |
fixtureFolder |
|
Returns