logo SERENITY
Game Systems Foundation
Search Results for

    Show / Hide Table of Contents

    Namespace Serenity.GameCamera.Tests.Editor.Builder

    Classes

    CreateGameCameraSettingsWindowAmbiguityAndCollisionTests

    Proves CreateGameCameraSettingsWindow's target resolution, built on the shared Serenity.Global.Infrastructure.Editor.SerenityWizardTargetAsset/SerenityWizardTargetAssetGui ambiguity gate. GameCamera settings are a project-wide Serenity.Global.Infrastructure.Editor.SerenityWizardTargetCardinality.SingletonPerProject — the runtime loads exactly one via UnitySingletonSettingsLoader (see WiredOrDiscoveredSettings.Resolve in UnityGameCameraInstaller) — so:

    • with two existing UnityGameCameraSettings assets, the Ambiguous gate blocks regardless of what Id is typed, with no create-new escape: the only way through is picking one of the two candidates to update;
    • clearing "Edit existing" while the Id/output folder still resolve to an asset that already exists on disk blocks the write as a collision instead of silently updating that asset in place under a primary button that still reads "Create".

    CreateGameCameraSettingsWindowReloadSafetyTests

    EditMode tests proving CreateGameCameraSettingsWindow re-attaches to its surviving scratch draft after a domain reload instead of rebuilding from disk and losing unsaved edits. A real script recompile cannot be driven from this suite, so Serenity.GameCamera.Infrastructure.Editor.Builder.CreateGameCameraSettingsWindow.SimulateDomainReloadForTests reproduces only what a reload leaves behind — see that seam's own remarks for what stays unverified. Mirrors CreateSystemConfigurationSettingsWindowReloadSafetyTests.

    CreateGameCameraSettingsWindowUpdateInPlaceTests

    Proves CreateGameCameraSettingsWindow against the shared UpdateInPlaceRoundTripContract: reopening the wizard on an already-configured asset and confirming with zero edits must leave every field untouched. Mirrors CreateSystemConfigurationSettingsWindowUpdateInPlaceTests.

    GameCameraSettingsCreatorTests

    EditMode tests for GameCameraSettingsCreator. Every test targets a fixture asset path under a private temp folder via Input.SettingsAssetPath — the real project's own UnityGameCameraSettings asset(s), if any, are never touched, so these tests stay hermetic regardless of what the project already has configured.

    In this article
    © 2026 Serenity. All Rights Reserved