Class CreateGameCameraSettingsWindowReloadSafetyTests
EditMode tests proving CreateGameCameraSettingsWindow re-attaches to its surviving scratch
draft after a domain reload instead of rebuilding from disk and losing unsaved edits. A real script
recompile cannot be driven from this suite, so
Serenity.GameCamera.Infrastructure.Editor.Builder.CreateGameCameraSettingsWindow.SimulateDomainReloadForTests reproduces only what a reload
leaves behind — see that seam's own remarks for what stays unverified. Mirrors
CreateSystemConfigurationSettingsWindowReloadSafetyTests.
Inherited Members
Namespace: Serenity.GameCamera.Tests.Editor.Builder
Assembly: Serenity.GameCamera.Tests.Editor.dll
Syntax
public class CreateGameCameraSettingsWindowReloadSafetyTests
Constructors
CreateGameCameraSettingsWindowReloadSafetyTests()
Declaration
public CreateGameCameraSettingsWindowReloadSafetyTests()
Methods
EnsureBuilt_AfterSimulatedReload_ReattachesTheSurvivingScratchInsteadOfRebuilding()
Declaration
public void EnsureBuilt_AfterSimulatedReload_ReattachesTheSurvivingScratchInsteadOfRebuilding()
OnEnable_OnAFreshWindowWithNoSurvivingScratch_BuildsADraftImmediately()
Declaration
public void OnEnable_OnAFreshWindowWithNoSurvivingScratch_BuildsADraftImmediately()
OneTimeTearDown()
Declaration
public void OneTimeTearDown()
SetUp()
Declaration
public void SetUp()
TearDown()
Declaration
public void TearDown()