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    Class UnityGameCameraInstallationStepInput

    The inspector-authored values UnityGameCameraInstallationStep installs from. Two inputs are equal when they wire the same settings asset, so a reused install can tell a later, different input apart.

    Inheritance
    object
    UnityGameCameraInstallationStepInput
    Implements
    IEquatable<UnityGameCameraInstallationStepInput>
    Inherited Members
    object.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.GameCamera.Installation.Installers
    Assembly: Serenity.UnityGameCamera.Installation.dll
    Syntax
    public class UnityGameCameraInstallationStepInput : IEquatable<UnityGameCameraInstallationStepInput>

    Constructors

    UnityGameCameraInstallationStepInput()

    Declaration
    public UnityGameCameraInstallationStepInput()

    Fields

    Settings

    The settings asset wired on the composition root, or null to fall back to label discovery.

    Declaration
    public UnityGameCameraSettings Settings
    Field Value
    Type Description
    UnityGameCameraSettings

    Methods

    Equals(UnityGameCameraInstallationStepInput)

    Declaration
    public bool Equals(UnityGameCameraInstallationStepInput other)
    Parameters
    Type Name Description
    UnityGameCameraInstallationStepInput other
    Returns
    Type Description
    bool

    Equals(object)

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj
    Returns
    Type Description
    bool
    Overrides
    object.Equals(object)

    GetHashCode()

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int
    Overrides
    object.GetHashCode()

    Implements

    IEquatable<T>
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