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    Class SoundMixerSettingsCreatorTests

    EditMode tests for SoundMixerSettingsCreator: field/bounds/exposed-parameter validation and, in a temporary folder, actual settings asset creation — including the create-vs-update singleton contract and the EffectLoops/ExposedParameters merge contracts described on the creator's type doc comment. Mirrors Serenity.Audio.SettingsCreator.Tests.Editor.AudioPlayerSettingsCreatorTests.

    Inheritance
    object
    SoundMixerSettingsCreatorTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.Audio.SoundMixerSettings.Tests.Editor
    Assembly: Serenity.Audio.SoundMixerSettings.Tests.Editor.dll
    Syntax
    public class SoundMixerSettingsCreatorTests

    Constructors

    SoundMixerSettingsCreatorTests()

    Declaration
    public SoundMixerSettingsCreatorTests()

    Methods

    Create_AssignsAGuid()

    Declaration
    public void Create_AssignsAGuid()

    Create_ExistingExposedParameters_KeepsUnknownKeysAndUpdatesKnownOnes()

    Declaration
    public void Create_ExistingExposedParameters_KeepsUnknownKeysAndUpdatesKnownOnes()

    Create_ExistingWithEffectLoops_MergesRatherThanReplaces()

    Declaration
    public void Create_ExistingWithEffectLoops_MergesRatherThanReplaces()

    Create_Existing_EditsInsteadOfDuplicating()

    Declaration
    public void Create_Existing_EditsInsteadOfDuplicating()

    Create_FailureRollsBack()

    Forces a genuine failure the same way SettingsAssetAuthoring.VerifyAssetWasWrittenToDisk's own doc comment describes: a folder Unity's AssetDatabase cache still reports as valid, but that has actually been removed from disk directly. Mirrors AudioPlayerSettingsCreatorTests' identical regression test.

    Declaration
    public void Create_FailureRollsBack()

    Create_NoExisting_CreatesAtTheGivenPath()

    Declaration
    public void Create_NoExisting_CreatesAtTheGivenPath()

    Create_RegisterAsAddressablesFalse_NoAddressablesPollution()

    Declaration
    public void Create_RegisterAsAddressablesFalse_NoAddressablesPollution()

    Create_UpdateRunAgainstAnExistingAsset_DoesNotCreateTheOutputFolder()

    Declaration
    public void Create_UpdateRunAgainstAnExistingAsset_DoesNotCreateTheOutputFolder()

    OneTimeTearDown()

    Declaration
    public void OneTimeTearDown()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()

    Validate_RejectsDuplicateExposedParameterNames()

    Declaration
    public void Validate_RejectsDuplicateExposedParameterNames()

    Validate_RejectsEmptyExposedParameterName()

    Declaration
    public void Validate_RejectsEmptyExposedParameterName()

    Validate_RejectsLowestNotBelowMaximumDecibels()

    Declaration
    public void Validate_RejectsLowestNotBelowMaximumDecibels()

    Validate_RejectsMinNotLessThanMax()

    Declaration
    public void Validate_RejectsMinNotLessThanMax()

    Validate_UpdateRunWithADifferentId_WarnsAboutTheRename()

    An Id change on an already-resolved existing asset is a rename, not an ordinary field edit: nothing resolves this singleton by path, only by Id, so a silent rename breaks every runtime lookup that still names the previous one. SingletonSettingsCreationEngine<TSettings,TInput,TResult>.Validate must disclose it as a non-blocking warning (a deliberate rename is legitimate) BEFORE the write, not merely let it through indistinguishable from a bounds-only edit.

    Declaration
    public void Validate_UpdateRunWithADifferentId_WarnsAboutTheRename()

    Validate_UpdateRunWithTheSameId_ReportsNoRenameWarning()

    Companion to Validate_UpdateRunWithADifferentId_WarnsAboutTheRename(): an update-in-place run that keeps the same Id must never report a rename warning.

    Declaration
    public void Validate_UpdateRunWithTheSameId_ReportsNoRenameWarning()

    Validate_WarnsWhenNoAudioMixerAssigned()

    Declaration
    public void Validate_WarnsWhenNoAudioMixerAssigned()
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