Class UnityAssetSetClonerTests
EditMode tests for Serenity.Global.Infrastructure.Editor.Utils.UnityAssetSetCloner: the explicit-file-list clone core shared by Serenity.Global.Infrastructure.Editor.Utils.UnityDirectoryCloner and any caller cloning a non-mirrored file set (a shipped system's dependency closure). Every fixture lives under a scratch folder wiped in TearDown().
Inherited Members
Namespace: Serenity.UnityGlobal.Tests.Editor
Assembly: Tests.Editor.dll
Syntax
public class UnityAssetSetClonerTests
Constructors
UnityAssetSetClonerTests()
Declaration
public UnityAssetSetClonerTests()
Methods
Clone_AnimatorControllerReferencingAClip_RemapsTheClipReferenceToTheClonedClip()
Declaration
public void Clone_AnimatorControllerReferencingAClip_RemapsTheClipReferenceToTheClonedClip()
Clone_DestinationAlreadyExists_ThrowsAndCopiesNothing()
Declaration
public void Clone_DestinationAlreadyExists_ThrowsAndCopiesNothing()
Clone_ReferenceToSeedOnlyGuid_IsRemappedToTheSeedDestination()
Declaration
public void Clone_ReferenceToSeedOnlyGuid_IsRemappedToTheSeedDestination()
Clone_TwoFilesReferencingEachOther_BothReferencesAreRemapped()
Declaration
public void Clone_TwoFilesReferencingEachOther_BothReferencesAreRemapped()
Clone_WithSearchPattern_ReplacesTextOnlyInTheFilesItCopied()
Declaration
public void Clone_WithSearchPattern_ReplacesTextOnlyInTheFilesItCopied()
OneTimeSetUp()
Declaration
public static void OneTimeSetUp()
OneTimeTearDown()
Declaration
public static void OneTimeTearDown()
SetUp()
Declaration
public void SetUp()
TearDown()
Declaration
public void TearDown()