Class CreateGameSaveSettingsWindow
Step-by-step window for creating (or updating) the project-wide UnityGameSaveSettings
asset, plus optionally its backend. The stepped-wizard scaffolding — the header and breadcrumb, the
body scroll, the footer and its error gate, and the select-and-ping a finished run ends with — comes
from Serenity.Global.Infrastructure.Editor.SerenityStepWizardWindow`1; this window declares only its own step table and
what the primary action does. The window only collects input and renders results,
GameSaveCreator does the actual validation and generation work.
Inheritance
CreateGameSaveSettingsWindow
Assembly: Serenity.UnityGameSave.Infrastructure.Editor.dll
Syntax
public sealed class CreateGameSaveSettingsWindow : SerenityStepWizardWindow<CreateGameSaveSettingsWindow.WizardStep>
Constructors
CreateGameSaveSettingsWindow()
Declaration
public CreateGameSaveSettingsWindow()
Properties
Answers the terminal case itself: the base footer has no "run finished" overload, so the
window says both what the button reads and — in OnPrimaryAction() — what it does.
Declaration
protected override string PrimaryButtonLabel { get; }
Property Value
WindowTitle
Declaration
protected override string WindowTitle { get; }
Property Value
Methods
BuildSteps()
Declaration
protected override WizardStepDescriptor<CreateGameSaveSettingsWindow.WizardStep>[] BuildSteps()
Returns
| Type |
Description |
| WizardStepDescriptor<WizardStep>[] |
|
OnPrimaryAction()
Declaration
protected override void OnPrimaryAction()
Open()
Declaration
public static void Open()