Class ProceduralAnimatorBoneMapping
Serializable per-row model for ProceduralAnimatorSetupWindow's bone-mapping list.
Stores a bone id and the transform's path within the prefab (a UnityEngine.Transform reference cannot
be serialized directly since the prefab is only ever loaded transiently via
UnityEditor.PrefabUtility.LoadPrefabContents(System.String)).
Inheritance
ProceduralAnimatorBoneMapping
Assembly: Serenity.UnityProceduralAnimator.Infrastructure.Editor.dll
Syntax
public sealed class ProceduralAnimatorBoneMapping
Constructors
ProceduralAnimatorBoneMapping()
Declaration
public ProceduralAnimatorBoneMapping()
Fields
BoneId
Declaration
Field Value
Declaration
public string TransformPath
Field Value
Properties
IsFullyValid
Declaration
public bool IsFullyValid { get; }
Property Value
IsValid
True when BoneId is set (a transform may not be assigned yet).
Declaration
public bool IsValid { get; }
Property Value