Class ProjectWiringPinTestSettings
A throwaway settings asset type for ProjectWiringPinResolutionTests, so the fixture owns
every candidate the resolver can find instead of racing the shipped assets of a real settings type.
Lives in its own same-named file so Unity can bind its script when the tests create it as an asset
(mirrors UnityCollectionSettingsLoaderTestSettings). Carries no Id or Guid on purpose:
ProjectWiringRunner.ResolveProjectOwnedSettingsPathOrNothing finds candidates by simple type
name and decides between them by asset PATH, so a foundation identity surface would be dead weight.
Namespace: Serenity.CreateGame.Tests.Editor
Assembly: Serenity.CreateGame.Tests.Editor.dll
Syntax
public class ProjectWiringPinTestSettings : ScriptableObject
Constructors
ProjectWiringPinTestSettings()
Declaration
public ProjectWiringPinTestSettings()