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    Class ProjectWiringPinTestSettings

    A throwaway settings asset type for ProjectWiringPinResolutionTests, so the fixture owns every candidate the resolver can find instead of racing the shipped assets of a real settings type. Lives in its own same-named file so Unity can bind its script when the tests create it as an asset (mirrors UnityCollectionSettingsLoaderTestSettings). Carries no Id or Guid on purpose: ProjectWiringRunner.ResolveProjectOwnedSettingsPathOrNothing finds candidates by simple type name and decides between them by asset PATH, so a foundation identity surface would be dead weight.

    Inheritance
    object
    ProjectWiringPinTestSettings
    Namespace: Serenity.CreateGame.Tests.Editor
    Assembly: Serenity.CreateGame.Tests.Editor.dll
    Syntax
    public class ProjectWiringPinTestSettings : ScriptableObject

    Constructors

    ProjectWiringPinTestSettings()

    Declaration
    public ProjectWiringPinTestSettings()
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