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    Class ProjectWiringPinResolutionTests

    EditMode tests for Serenity.CreateGame.Infrastructure.Editor.Wiring.ProjectWiringRunner.ResolveProjectOwnedSettingsPathOrNothing(System.String), the rule behind the four InheritedObjectReference wiring rows: a generated boot scene is pinned to the project's own settings asset when it has one, and to nothing at all when it does not — leaving the shipped installer prefab's own pin in place rather than writing a package path the next Serenity update overwrites.

    Every candidate is a ProjectWiringPinTestSettings asset created through a ScratchAssetFixture, so the candidate set is exactly what each test says it is: under Serenity.CreateGame.Tests.Editor.ProjectWiringPinResolutionTests.PackageScratchFolder for shipped content, under Serenity.CreateGame.Tests.Editor.ProjectWiringPinResolutionTests.ProjectScratchFolder for the project's own.

    Inheritance
    object
    ProjectWiringPinResolutionTests
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Serenity.CreateGame.Tests.Editor
    Assembly: Serenity.CreateGame.Tests.Editor.dll
    Syntax
    public class ProjectWiringPinResolutionTests

    Constructors

    ProjectWiringPinResolutionTests()

    Declaration
    public ProjectWiringPinResolutionTests()

    Methods

    ResolveProjectOwnedSettingsPathOrNothing_AdoptedCloneBesideShipped_ReturnsTheAdoptedPath()

    Declaration
    public void ResolveProjectOwnedSettingsPathOrNothing_AdoptedCloneBesideShipped_ReturnsTheAdoptedPath()

    ResolveProjectOwnedSettingsPathOrNothing_NoCandidateAtAll_ReturnsNothing()

    Declaration
    public void ResolveProjectOwnedSettingsPathOrNothing_NoCandidateAtAll_ReturnsNothing()

    ResolveProjectOwnedSettingsPathOrNothing_OnlyTheShippedAsset_ReturnsNothingSoThePrefabPinSurvives()

    Declaration
    public void ResolveProjectOwnedSettingsPathOrNothing_OnlyTheShippedAsset_ReturnsNothingSoThePrefabPinSurvives()

    ResolveProjectOwnedSettingsPathOrNothing_TwoProjectOwnedCandidates_ReturnsTheLowestPathOrdinal()

    Two project-owned candidates is the Settings step's own ambiguity to report, not a reason to write an arbitrary one: the pick still happens, through SingletonSettingsSelection's tie-break on the value it is handed as the candidate's Id — here the asset path itself — so two runs of the same project never pin two different assets.

    Declaration
    public void ResolveProjectOwnedSettingsPathOrNothing_TwoProjectOwnedCandidates_ReturnsTheLowestPathOrdinal()

    ResolveProjectOwnedSettingsPathOrNothing_TwoShippedAssetsAndNoAdoption_ReturnsNothing()

    Declaration
    public void ResolveProjectOwnedSettingsPathOrNothing_TwoShippedAssetsAndNoAdoption_ReturnsNothing()

    SetUp()

    Declaration
    public void SetUp()

    TearDown()

    Declaration
    public void TearDown()
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