Class AudioPlayerSettingsCreator.Input
Everything needed to create or update one channel's settings asset.
Inheritance
AudioPlayerSettingsCreator.Input
Assembly: Serenity.UnityAudioPlayer.Infrastructure.Editor.dll
public sealed class AudioPlayerSettingsCreator.Input
Constructors
Declaration
Fields
Declaration
public UnityAudioGameSettingsDefinition AudioGameSettings
Field Value
Declaration
public AudioMixerGroup AudioMixerGroup
Field Value
| Type |
Description |
| AudioMixerGroup |
|
Declaration
Field Value
Declaration
Field Value
Declaration
public bool IgnoreIfAlreadyPlaying
Field Value
Folder a brand-new asset is created under, and searched for an existing
same-Id asset to update in place.
Declaration
public string OutputFolderPath
Field Value
Declaration
public bool RegisterAsAddressables
Field Value
Declaration
public AudioPlayerType Type
Field Value