Class UnityPlayerPrefsBackendDefinition
Structured-store backend storing records in the device's PlayerPrefs, binary-encoded. Requires no configuration and cannot fail to construct. PlayerPrefs has platform-specific size limits; prefer UnityLocalFileBackendDefinition for durable, inspectable history.
Implements
Namespace: Serenity.StructuredPersistence.Infrastructure.Settings
Assembly: Serenity.UnityStructuredPersistence.Infrastructure.dll
Syntax
public class UnityPlayerPrefsBackendDefinition : UnityStructuredBackendDefinition, IFoundationSettings
Constructors
UnityPlayerPrefsBackendDefinition()
Declaration
public UnityPlayerPrefsBackendDefinition()