Class UnityLocalFileBackendDefinition
Structured-store backend writing each partition as a human-readable, pretty-printed JSON file under a subdirectory of UnityEngine.Application.persistentDataPath. No external service or driver is needed. Consumer-agnostic: each consumer decides its own default directory when no asset (or a blank DirectoryName) is provided.
Implements
Namespace: Serenity.StructuredPersistence.Infrastructure.Settings
Assembly: Serenity.UnityStructuredPersistence.Infrastructure.dll
Syntax
public class UnityLocalFileBackendDefinition : UnityStructuredBackendDefinition, IFoundationSettings
Constructors
UnityLocalFileBackendDefinition()
Declaration
public UnityLocalFileBackendDefinition()
Fields
DirectoryName
Declaration
public string DirectoryName
Field Value
| Type | Description |
|---|---|
| string | Subdirectory under UnityEngine.Application.persistentDataPath where
partition files live. The full path is |