Class SequencePlayerWizardPresets
The Create Sequence wizard's built-in preset catalog. A stage's Kind is a free-form, opaque
label — the generic SequencePlayer engine never interprets it, so these presets are illustrative
starting shapes only, not an exhaustive catalog of "real" kinds. Every preset uses either an empty
kind (a plain, unclassified stage) or "Custom" (a stage a UnitySequencePlayerService
subclass is expected to handle). The "Custom" label is case-sensitive and deliberately matches
the value produced by legacy-asset migration and by the cutscene stage mapping, so a subclass that
dispatches on stage.Kind == "Custom" handles preset-authored and migrated stages alike.
Inherited Members
Namespace: Serenity.SequencePlayer.Infrastructure.Editor.Builder
Assembly: Serenity.UnitySequencePlayer.Infrastructure.Editor.dll
Syntax
public static class SequencePlayerWizardPresets
Fields
All
Three starting shapes spanning single-definition/single-stage through multi-definition/multi-stage, each with a distinct Settings Id and a distinct stage composition — observably different from one another, not variations on the same shape with renamed Ids.
Declaration
public static readonly SequencePlayerWizardPresets.Preset[] All
Field Value
| Type | Description |
|---|---|
| Preset[] |