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    Struct SequencePlayerWizardPresets.Preset

    One full preset: display copy, the Settings Id it seeds, and every definition it authors.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Serenity.SequencePlayer.Infrastructure.Editor.Builder
    Assembly: Serenity.UnitySequencePlayer.Infrastructure.Editor.dll
    Syntax
    public readonly struct SequencePlayerWizardPresets.Preset

    Constructors

    Preset(string, string, string, DefinitionPreset[])

    Declaration
    public Preset(string title, string description, string settingsId, SequencePlayerWizardPresets.DefinitionPreset[] definitions)
    Parameters
    Type Name Description
    string title
    string description
    string settingsId
    DefinitionPreset[] definitions

    Fields

    Definitions

    Declaration
    public readonly SequencePlayerWizardPresets.DefinitionPreset[] Definitions
    Field Value
    Type Description
    DefinitionPreset[]

    Description

    Declaration
    public readonly string Description
    Field Value
    Type Description
    string

    SettingsId

    Declaration
    public readonly string SettingsId
    Field Value
    Type Description
    string

    Title

    Declaration
    public readonly string Title
    Field Value
    Type Description
    string
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